Clio Acosta

Early Life
Power was always a dream of Clio's. Ever since she was old enough to remember, she imagined stepping into a position of importance, of making something of herself. Her mother, Alba, single with a little girl on her hands, was a middle classed citizen of the Capitol. Even without such a lavish lifestyle as the higher ups, Clio had a normal and satisfactory early childhood and an undying love from her mother.

Clio turned fifteen shortly after her mother fell in love with the Head Gamemaker at the time, Jefferson Augustine. He was an interesting man, and one Clio never shared many special moments with-- that being said, she still proved herself "Daddy's Little Girl", and Mr. Augustine loved her. His biological daughter, Talise, was one year her junior, and while there was tension between the two at first, they ended up fairly close.

Life went on smoothly as Clio grew into the epitome of elegance and excellence in the Capitol. Every year, she and her family would sit and watch the Hunger Games together. Over time, she noticed her favorite games were the trickiest, and she soon found herself reimagining the most boring parts with mutts and arena "quirks" (as she preferred to call them). Her favorite year was full of them-- the thirty-third year, to be precise, when Lana Butte from Two broke off a stalactite from the ceiling of her spectacularly eerie cavern arena, sharpened it to a point, and forced her ally through miles of dripping limestone only to push him into the same lake her district partner had been devoured by mutant eels in. Sometimes Clio swore she lived in the wrong time; Oh, the things she would have done to meet the legendary, YOUNG, Lana Butte. She loved the suspense, the games that brought with them that extra little twist that had the audience begging for more.

On the eve of her eighteenth birthday, Clio discovered her mother had purchased (with the financial help of her husband) the Tribute Center in her name. It was the best birthday gift Clio had ever received. In the following months, the entire building was renovated under her supervision, ensuring upcoming tributes only the newest and most advanced training weapons, entire floors dedicated to each specific district and decorated lavishly, and only the highest names in Capitol fashion. Papers were signed, deals were made, and a bright red ribbon was cut when the building was finally finished to celebrate.

Months before the seventy-first annual Hunger Games, Jefferson Augustine unexpectedly vanished. The Augustine-Acosta family mourned in solitude, assuming he must've met an untimely end. It was a period of grieving, until Clio realized it was the perfect opportunity to plant a seed. She scheduled a meeting with the Capitol's administration, who at first tried to turn her away. With enough convincing, they soon realized their prejudice had been foolish, and she left the room with the new title Head Gamemaker Acosta.

The quirks she'd brainstormed all her life were the spark to a brand new era of Hunger Games.

The Drawing Board
Clio records all her ideas for the Games in a small notepad. Only the finest, in her opinion, make it to the drawing board each year, so many remain unused. Listed below are some of those ideas.

The Blackout Arena: Night shrouds the swampland arena. There is no sunrise or sunset. Rain is a frequent occurrence in the Blackout Arena, making fires devilishly difficult to start and maintain. There are very short instances in which the rain ceases, though these are virtually useless due to the majority of the arena being covered in bogs and marshes. These bodies of water can reach extreme depths. Reptiles rule this arena due to its warm, damp environment. Serpents wrap around their prey and crush them. Alligators are twice their normal size and could use a human bone to pick their teeth. Mutated leeches fill the murky water, enhanced with fine echolocation technology allowing them to attract more of their kind to their target. Provided tribute equipment includes a rain jacket and skin-tight mud boots.

The Natural Disaster Arena: The tributes begin in a bright, open meadow surrounded in the distance by tall mountains on one side and an unending body of water on the other. With the lack of shelter near the Cornucopia, the Bloodbath remains untouched by any quirks (mutations are not the focus of this arena). On the second day, a massive earthquake sets the disasters in motion. The Cornucopia itself is placed on a ready-to-collapse sinkhole, swallowing tributes using it for shelter. A giant wave wipes out any signs of life along the beach. Avalanches crush tributes climbing the mountains in search for higher ground. Provided tribute equipment is basic and unspecialized.

The Prism Arena: The arena is divided into five separate sections originating at the Cornucopia, which stands tall as a giant glass prism. Each section has a different environment matching its color; Green is a coniferous forest, blue is a lake, yellow is a deciduous forest in autumn, red/orange is badlands (mesas, plateaus, etc), and purple is a lilac field. Food only grows where food would grow in the normal world (mainly in the forests), though what grows there depends on the color of the rest of the section. Animals can be found throughout the arena, though they are mutated, now possessing the color-changing abilities of a chameleon in order to match the color of the section they wander into. This makes hunting much more difficult. Each section has one specialized danger that is activated only if any one tribute is in the same color for too long. The pine needles in the coniferous forest become sharper and emit a poison upon each prick. The water molecules in the lake pack together and create an air-tight shield atop the water, trapping everything below the surface in and everything above the surface out. The samaras (helicopters) littering the ground from the deciduous trees explode upon impact. In the badlands, avalanches rip apart mesas and send giant rocks flying downward. The aroma from the lilac field locks the tribute into a deep sleep, allowing for animals or other tributes to pick them off easily (after a day, it begins disintegrating dendrites in the brain, blocking the transmission of nerve impulses and ultimately killing the tribute). Provided tribute equipment is enhanced with the same color-changing technology as the mutts, only the observed color is a completely different color from the section the tribute is in, creating easy targets to pick off.

The Cage Arena: The tributes are sent up into a large circular cage (beyond the cage is edited video footage of people from all twelve districts in one large panoramic crowd, watching what is happening inside). The Cornucopia is a smaller cage with several entrances that open when the countdown is finished. Inside, bags with food and survival equipment, as well as an array of weapons, can be found. Platforms of all sizes stretch around the arena on the sides of the cage with chains dangling from each. Every hour, the gates to the Cornucopia shut, and a new mutt is sent up into the arena. Tributes must time when they enter the Cornucopia accordingly and try to kill the mutts or climb the chains onto a platform before the next mutt is sent up. If the remaining tributes camp on the platforms, they will periodically fall one at a time, and the amount of mutts sent up in each wave will increase. This arena is survival of the fittest in all aspects. Provided tribute equipment is unspecialized.

Head Gamemaker
blank for now cause I haven't managed to develop with anyone about their arenas but... she's a real good hgm. miss violent rich bitch. anyways